Programming a game in objective c
However, more dynamic languages like Objective-C are generally superior where ease of implementation is concerned. This isn't to say that Objective-C is a bad language for game development - its rather unique combination of raw performance and dynamism definitely fits the problem domain, and thanks to Apple it has recently gained some popularity - but it's not a silver bullet: There are better choices for the highest and the low end of the performance spectrum.
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Asked 10 years, 6 months ago. Active 10 years, 6 months ago. Viewed 2k times. Both languages seem very interesting, and obviously can pull a lot of out of themselves. What do you think? Improve this question. Add a comment. Active Oldest Votes. So all that ancillary stuff being said, to answer your real question: It doesn't matter which language you pick.
Improve this answer. As far as the "not invented here" syndrome: are you referring to when a programmer has the urge to just code everything out, regardless of whether or not it's already been done?
The mean reason why I want to build a game engine is partly because of that, but also because I really want to learn how to code something complex, even if it sucks in the end. I've read C code before, and haven't had much problem understanding it, so I think I'll be ok in that regards. That's how you build a good engine, not by following some "engine tutorial" most of which are complete drivel, so beware when searching the internet.
Would really be interested in what framework you choose and how you keep build times low. You compile them down to platform-specific executables that can only run on the specified target architecture, and they yield static binaries.
C and Java are higher-level languages that revoke raw memory access and run fully sandboxed inside VMs. I was just speaking from my point of view as a user of both languages. I just use it as a higher-level language for rapid development of non-performance critical tools. From that perspective, Objective C and C start looking very similar. As a programmer of non-performance but critical tools, that need to be used by quite a bunch of people or servers for several years, I care very much about my stuff being as stable and easy to maintain as possible.
Thanks, Ramses. It sure beats changing all file extensions to mm! This makes porting existing code a bit easier no fiddling with file extensions, just focus on learning enough ObjC to create a layer to interface with the iPhone and OpenGL ES changes. Objective-C is great, the only real problem that I had during my iPhone developing experience is performance.
Specific things are really clumsy in my opinion, especially regarding game development in which you may require to work with many small C structs and you are forced to wrap them into NSValues to use collections.
This, as well as many little things that just made source code less enjoyable from my personal point of view. I want to be pleased when I read it. Independent game designer and programmer. Here we examine how to go about doing that. The first step is to start the Terminal application on your Mac. The Terminal application is located in the Applications folder, stored under Utilities.
Start the Terminal application. First, you need to enter the lines from Program 2. You can begin by creating a directory in which to store your program examples. Then you must run a text editor, such as vi or emacs, to enter your program:. In the previous example and throughout the remainder of this text, commands that you, the user, enter are indicated in boldface. For Objective-C files, you can choose any name you want; just make sure the last two characters are.
This indicates to the compiler that you have an Objective-C program. This is the general format of the gcc command:. Just remember to use this option on your command line. The return of the command prompt without any messages means that no errors were found in the program. Now you can subsequently execute the program by typing the name prog1 at the command prompt:.
You should note that writing and debugging Objective-C programs from the terminal is a valid approach. Therefore, I suggest you start learning to use Xcode to develop your programs. There is a learning curve to do this, but the effort will be well worth it in the end.
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